Gaming clique
(03-24-2022, 11:26 AM)KratosBaggie Wrote:
(03-23-2022, 10:52 PM)Duffers Wrote: Played a few hours of Horizon FW now.

I am enjoying it but the reviews were correct when they said it’s exactly the same as the last one.

You could say that about so many games. 

COD, FIFA, GTA, Assassins Creed, GT, Uncharted, and so on. Yes they add new gimmicks, but in reality they're the same game but with a different story and locations. It could easily be DLC rather than a new game. 

And when developers move away from a beaten path, they get criticised!

You know what you’re getting though with FIFA, COD, AC etc who tend to release annual iterations, there’s not really much more you can do with a football game anyway (there’s an argument that they could just release one new engine every few years then annual kit/transfer updates as DLC but why do it when people will pay for the nex game?)

I’d expect a little more innovation from what is essentially a narrative driven premium experience, HFW is pretty much a direct retread of the first game. It’s good but doesn’t do anything it wasn’t doing five years ago.
Reply
(03-24-2022, 11:43 AM)Duffers Wrote:
(03-24-2022, 11:26 AM)KratosBaggie Wrote:
(03-23-2022, 10:52 PM)Duffers Wrote: Played a few hours of Horizon FW now.

I am enjoying it but the reviews were correct when they said it’s exactly the same as the last one.

You could say that about so many games. 

COD, FIFA, GTA, Assassins Creed, GT, Uncharted, and so on. Yes they add new gimmicks, but in reality they're the same game but with a different story and locations. It could easily be DLC rather than a new game. 

And when developers move away from a beaten path, they get criticised!

You know what you’re getting though with FIFA, COD, AC etc who tend to release annual iterations, there’s not really much more you can do with a football game anyway (there’s an argument that they could just release one new engine every few years then annual kit/transfer updates as DLC but why do it when people will pay for the nex game?)

I’d expect a little more innovation from what is essentially a narrative driven premium experience, HFW is pretty much a direct retread of the first game. It’s good but doesn’t do anything it wasn’t doing five years ago.

I can't disagree with anything you've said. I'm about 40 hours in, I'm enjoying the story and game, but agree it's not breaking any ground. 

EA rightly get stick for micro-transactions, and a perceived lack of innovation on their yearly releases. But the anger should be directed at gamers who pay for the games annually and pay for micro-transactions. 

If people don't pay, then the company won't take advantage. 

What was the last sequel game you played that actually broke new ground? I'm struggling to think of the last game that I played that wowed me in terms of gameplay, and I thought 'this is a game changer'. 

Ghost of Tsushima was pretty cool with unique combat, and even Horizon combat is unique, but I wouldn't call them game changers? Both superb games, though.
Clarnet v2.0
Reply
(03-24-2022, 11:57 AM)KratosBaggie Wrote:
(03-24-2022, 11:43 AM)Duffers Wrote:
(03-24-2022, 11:26 AM)KratosBaggie Wrote:
(03-23-2022, 10:52 PM)Duffers Wrote: Played a few hours of Horizon FW now.

I am enjoying it but the reviews were correct when they said it’s exactly the same as the last one.

You could say that about so many games. 

COD, FIFA, GTA, Assassins Creed, GT, Uncharted, and so on. Yes they add new gimmicks, but in reality they're the same game but with a different story and locations. It could easily be DLC rather than a new game. 

And when developers move away from a beaten path, they get criticised!

You know what you’re getting though with FIFA, COD, AC etc who tend to release annual iterations, there’s not really much more you can do with a football game anyway (there’s an argument that they could just release one new engine every few years then annual kit/transfer updates as DLC but why do it when people will pay for the nex game?)

I’d expect a little more innovation from what is essentially a narrative driven premium experience, HFW is pretty much a direct retread of the first game. It’s good but doesn’t do anything it wasn’t doing five years ago.

I can't disagree with anything you've said. I'm about 40 hours in, I'm enjoying the story and game, but agree it's not breaking any ground. 

EA rightly get stick for micro-transactions, and a perceived lack of innovation on their yearly releases. But the anger should be directed at gamers who pay for the games annually and pay for micro-transactions. 

If people don't pay, then the company won't take advantage. 

What was the last sequel game you played that actually broke new ground? I'm struggling to think of the last game that I played that wowed me in terms of gameplay, and I thought 'this is a game changer'. 

Ghost of Tsushima was pretty cool with unique combat, and even Horizon combat is unique, but I wouldn't call them game changers? Both superb games, though.

Elden Ring :p Takes the well worn scenarios and turns them on their heads.
Reply
Problem these days is that most games are mechanically similar, they all run on the same or very similar engines such as Unreal 4. So the real innovation comes either through introducing clever new story or gameplay mechanics or by taking existing tropes and doing something new with them.
Reply
(03-24-2022, 01:53 PM)Duffers Wrote: Problem these days is that most games are mechanically similar, they all run on the same or very similar engines such as Unreal 4. So the real innovation comes either through introducing clever new story or gameplay mechanics or by taking existing tropes and doing something new with them.

In some ways it's a good thing, how long did it take for games to adopt an almost standardised set of controls (L2 aim, R2 shoot etc). As with a lot of things, the best ideas have been done and done to death, which is why remakes/remasters a still quite hot. That's not to say there's still not the occasional new bit of brilliance out of nowhere, but games will always be compared to past glories like it's Tomb Raider meets GTA or something. For that reason I'm more selective about what I do play given the time I get to dedicate to it.
In the form of his life.
Reply
That's why I've grew tired of open world games. Most follow a similar formula and once you've played so many it all gets very repetitive. A checklist with a bunch of boring fetch quests. One of the things The Witcher 3 did really well was making side quests interesting.
Reply
(03-24-2022, 03:39 PM)Big Daddy Cool Wrote: That's why I've grew tired of open world games. Most follow a similar formula and once you've played so many it all gets very repetitive. A checklist with a bunch of boring fetch quests. One of the things The Witcher 3 did really well was making side quests interesting.

And for me Project Red took it to the next level with Cyberpunk

Cuzer
Fisheatingdeludedsealwankers
Reply
I've been playing Death Stranding the last few weeks. Didn't think it would be my thing but it's strangley addictive.
Reply
(04-29-2022, 08:44 PM)Big Daddy Cool Wrote: I've been playing Death Stranding the last few weeks. Didn't think it would be my thing but it's strangley addictive.

Finished that when it first came out, yeah sucks you back in, fucking barmy ending mind

As for Cyberpunk on PS5 absolutely stunning, what a game now fully patched

Cuzer
Fisheatingdeludedsealwankers
Reply
Finished Horizon FW last week, ending up putting close to 70 hours into it. Enjoyed it but probably won’t ever go back to it so flogged it on eBay.

Going to start Elden Ring soon, but having a bit of a pallet cleanser before leaping into the next one so having a bit of backwards compatible fun with one of the greatest FPS’s ever made… Timesplitters 2.
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)