04-28-2023, 10:42 AM
(This post was last modified: 05-02-2023, 05:09 PM by Birdman1811.)
(04-28-2023, 10:14 AM)MassDebater Wrote:(04-28-2023, 08:43 AM)Birdman1811 Wrote:(04-27-2023, 10:57 PM)Borin' Baggie Wrote:(04-27-2023, 10:18 PM)Birdman1811 Wrote:(04-27-2023, 09:07 PM)Duffers Wrote: Seems rare these days that a major console game ported to PC isn’t a janky mess.
Master race my arse.
It's more frustrating there's little reason for it to be a janky mess.
There is no excuse for a game released in 2023 to use only 4 CPU threads.
Indeed.
Also, the engine is designed for all consoles and PC, they make the fucking thing on PC's ffs!
It's because they throttle PC performance so poor console users don't feel cheated. They chose to be subpar console boys, they should accept PC's will run things better if properly set up, that's why there's such a price and knowledge difference between PC and consoles. Instead, PC gets throttled and destroyed.
Without wanting to point out the bleeding obvious, without consoles there's be very few games. Consoles account for more sales than even mid range pc sales do. Hence why they build for consoles and then worry about Jeff in Accrington who spunked £2k on a stupidly over powered graphics card to play Minecraft on. Not about making console owners feel cheated.
Not sure, but i think the gtx 1060 is still one of the top cards on Steam... They have to account for that more than worrying about the consoles. Blame the PC substandard wannabe master race for pc issues.
That's not how it works.
You're right consoles are important, I play consoles too, and I don't really subscribe to arguing about what's better either way, play mobile games and call yourself a gamer and I'm happy for you.
However they do code in throttles for PC's in order to stop PC's giving better performance than consoles because console players in the past moaned about that happening. These are what often cause the issues when porting, I know because I have friends doing this work in the industry.

